Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use explosives in your miners to mine ore faster! Adds explosive-fueled miner.
Mods introducing new content into the game.
This mod extends Bob's logistics and adds: - Cargo wagons for all occasions! *Assuming your occasion is heavy hauling
Mods introducing new content into the game.
Adjusts the crating machine recipes to match Bob's Mods recipes, and adds higher tier crating machines. Requires Deadlock's Crating and Stacking for Bob's and Angel's mods.
Mods introducing new content into the game.
Set the base productivity of all of your labs, assembling machines and mining drills.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel.
Mods introducing new content into the game.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.