Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
An advanced centrifuge for vanilla Factorio, or to fill the gap of advanced machines in K2
Mods introducing new content into the game.
Stone furnace which uses less polluting electricity instead of burnable fuel, for pure electric starter factory Crafted from the basic stone furnace, so those can be recycled into electric version.
Mods introducing new content into the game.
Mods introducing new content into the game.
(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.
Large total conversion mods.
Converts trees production to seeds production (Krastorio 2 to Robot Tree Farm).
Mods introducing new content into the game.
Just a modpack containing Krastorio 2, compatibility mod and the recomended mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.
Small changes concerning balance, gameplay, or graphics.
An Electric Mining Drill that has a Double Electric Furnace, or a Double Electric Furnace that has an Electric Mining Drill.
Mods introducing new content into the game.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.
Mods introducing new content into the game.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds machines of higher tiers than bob's as well as some other things such as small electric furnaces
Mods introducing new content into the game.
Factorio: Skylines. Adds citizens to the game. Attract various castes to your city in order to progress the game.
Large total conversion mods.
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
A UPS grade Universal Machine. Can be used for all recipes. 我身雕刻刀,细微达分毫。 举世竟谁比,鲁班窃皮毛。 若幸逢仙子,亦可试低高! 天地无穷寂,挥手雕众神。 喧呼连日宴,盛况耀乾坤。 忽觉人世假,众像我雕真。 遂与同归去,永世别人尘!
Mods introducing new content into the game.
Lets you 'wash' ores to increse the ammount of items returned when smelting them.
Mods introducing new content into the game.