Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A pack that contains Py mods for beginners or those that moderat chalendge.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives in-game time on a simple clock UI. Open-source: published under GPLv3!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make science pack exponential harder Higher science pack will use lower science for ingredients Add compatible for Schall Alien Tech, Bob's Adjustable Inserters, Advanced Fluid Handling, Ultimate Belt, Transport Drones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.
Mods introducing new content into the game.
Mods introducing new content into the game.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
Nothing allowed handcraft. Meant to be played with other mods which gives you ways to research and build what you can't craft by hands. Masochists only :)
Mods introducing new content into the game.
This mod reduces the price of gear wheels to half of normal.
Mods introducing new content into the game.
This mod allows you to begin crafting items that are under your cursor, either as an entity placed in the world, a ghost entity, or an item in your quickbar:
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your skills must grow. Factorio Simplified lets you tune down the difficulty of the base game. Designed to let my young kids play. Mod settings allow you to make the game's difficulty grow with your (or your kids') skills.
Small changes concerning balance, gameplay, or graphics.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)
Mods introducing new content into the game.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.