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Adds a marker to the map when a player dies so you can find the body.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
adds 2 asteroid belts to the starmap, doesnt add any gameplay
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
When mining an inserter, also mine an item it dropped on the ground before-hand. Miniloader support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mods introducing new content into the game.
Mod Mash Splinter for Loot, You managed to survive in your escape ship, however it appears the primary ship has faired less well leaving cargo pods and research sections of the ship strewn accross Nauvis.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Shows the player what's being requested by requester points in their logistic network, that aren't able to be fulfilled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod adds 3 new tiers of belts, splitters and undergrounds belts past Turbo tier. Has support for loaders from other mods. (AAI, Deadlock, etc)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(Space Age) By PreLeyZero - Graphics part of the Exotic Industries mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A very crude artillery ship added to a fork of the Cargo Ship mod.
Mods introducing new content into the game.
An expensive small 1x1 chest that can hold a near infinite amount of items (65530 slots=3.3mil iron ores=6.5 mil iron plates=13mil steel plates). Good for being used as a buffer for ores. If you want a big 6x6 version (~1800 slot storage), look up the warehouse mod
Mods introducing new content into the game.