Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A Big Pumpjack that you can build above several oil patches. Has 5 times the speed, power and size.
Mods introducing new content into the game.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Automatically switch trains into manual mode when they arrive at a temporary stop (created by Ctrl+Click on the map in train menu). If you change the condition on the temporary stop to anything other than the default of "wait 5s", the train will NOT switch into temporary mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
Mods introducing new content into the game.
Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Adds wooden ammunitions for weapons and wood armor! Pairs well with wood-friendly mods.
Mods introducing new content into the game.
Allows various oil barrels to be used as fuel, to vehicles and machines. Fuel settings are balanced towards vanilla fuel. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fire power, more more Fire Power ! Add some options for Artillery Shell
Mods introducing new content into the game.
Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Makes maximum lengths of underground pipes and belts configurable.
Small changes concerning balance, gameplay, or graphics.
Add-on utility for IR3. Constant combinators in the same chunk as forestries are updated with a signal representing the number of husbanded trees.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.