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Adds a more balanced counterpart to other, popular waterfill mods. Keeps buildings, spidertrons, cliffs, and other entities safe from being destroyed by waterfill, while still letting you use offshore pumps wherever you like. Highly configurable, and fully compatible with several popular mods including Space Exploration and Cargo Ships. Walkable to prevent you from making impenetrable defenses.
Mods introducing new content into the game.
Train graphics component of the 248k mod by PreLeyZero. Separated from the main mod because of size limitations
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows for you to mark ore fields for more in-depth extraction, at the cost of requiring additional processing.
Mods introducing new content into the game.
Mods introducing new content into the game.
Have accumulators actual and total charge as signals in your circuit network, with capabilities to measure capacities up to about 1.8 × 10^308 joules. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes k2-wind-turbine-zars-fork stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Do you hate it that the green science bottles on Gleba spoil? Use this to disable spoilage of Gleba science.
Small changes concerning balance, gameplay, or graphics.
Complex modpack SE + K2 + BZ + 248k + Rampant (Optional). All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Collections of mods with tweaks to make them work together.
For PwerPoles haters!!! Factorio v2 + Space Age! Large Power Pole that spans over 64x64.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes. Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Tired of endless building and dismantling solar panels, accumulators or wind turbines? Other mods change cost or (space-)efficiency in a disproportionate way? Then I have this mod here for you; 25 times the benefit for 25 times the price!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Unlimited gambling! Adds a postgame infinite technology with infinite tiers of quality.
Mods introducing new content into the game.
Balances all mod settings of the HEAVILY MODDED Modpack or its parts by changing the default value. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.