Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Original by Tommygunner70, Maintained by Zarra_Shimizu. x2 and x4 distance versions of underground pipes and all three underground belt types. i just made it so it can work on 16.x
Mods introducing new content into the game.
Use container to organize and secure large quantities of materials. コンテナを使い大量の資材を整理収納し確保する。 日本語対応。
Mods introducing new content into the game.
Add a board computer to your cars and write a Lua program to give them an AI
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds early game construction robots and reorganizes modular armor tech tree.
Mods introducing new content into the game.
A new late-game vacuum belt tier that transports items very quickly, 3x as fast as express belts. The drawback of these belts is that you can't directly connect them to other belts, nor have inserters be able to interact with them. A splitter is required as an intermediary first. The mod also includes custom settings making it possible to use this mod to just experiment with custom belts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Stacking or Crating belt compression for some products introduced in 5dim's. mods
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod just adds two new transport belts. These are slower than the normal yellow belt and cost less to craft.
Mods introducing new content into the game.
I need to delete this one so i can reupload the fixed version can someone help me
Mods introducing new content into the game.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA
Mods introducing new content into the game.