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A Faster collection of Stack and filter Inserters without any animations for lower CPU usage and movement speed. Now includes configurable inserters: move an item from any belt to any lane - over 5 belts! Moves items very fast.
Mods introducing new content into the game.
Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <CTRL + R> on pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C>...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all vanilla and modded resources infinite and allows every resource to be configured as an oil-like resource, replenishing ore, or remain unmodified! Only uses the on_resource_depleted event when replenishing ore-like resources to prevent any performance issues, oil-like resources are set to infinite at startup and never need to be updated again!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the engineer with Chinese dress Tianyi. 金丝雀旗袍洛天依主角皮肤模型。 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Small changes concerning balance, gameplay, or graphics.
Adds 4 storage tanks, all of them designed to look similar to their vanilla counterpart. A Factorio 2.0 port of the mod "Zithorian's Extra Storage Tanks" by Zithorian.
Mods introducing new content into the game.
Localizations for Warptorio2, Warp Drive Machine, Mining Space Industries II and relative mods (Rocket Silo Construction, Warptorio2 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Czech, English (as template), Japanese (partial), Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Effortlessly streamline your Factorio logistics with Logistic Helper! Use an easy shortcut to drag over an area and automatically configure chest-inserter-assembler conditions based on recipes, making mall setup and logistics management a breeze across your entire factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley - 🇺🇦
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Equip your vehicle with a Quantum Carburetor, select destination position, put bunch of fuel, then accelerate to 88 km/h – and teleport wherever you want! Even on other planets ;)
Mods introducing new content into the game.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
New furnaces, fitted for loaders using; the smelting speed is the same as transport belt; supports standard (yellow), fast and express belts and loaders.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.
Mods introducing new content into the game.
Mods introducing new content into the game.