Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mining drills have much higher power and some bigger mining area (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
Experimental feature, based on 1.1.0 hidden "linked-chest" prototype. Adds chests that when built next to each other, they are automatically linked to share the same inventory. Useful for belt balancing and train station wagon balancing. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Mods introducing new content into the game.
Extends on Beautiful Bridge Railway to add suport for bobs.
Mods introducing new content into the game.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!
Large total conversion mods.
Recolor your helicopter from HelicopterRevival using copy and paste color from other vehicles or locomotives. Also allows change of the helicopter grid size in the mod settings.
Mods introducing new content into the game.
Adds mining drones and mining depots. Fork of Klonan's original mod. Rebalanced, increasing pollution to be in line with electric miners.
Mods introducing new content into the game.
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Automatically build blueprint ghosts near the player. This is the upgraded version of 'player-auto-build' but it is faster, removed enemy and player movement check and also greater build distance. Also supports deconstruction which will mine to your inventory (except cliffs)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds combinator, that provides items in blueprint as signals.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.