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Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Increases width of inventory, recipe categories width, and recipes width. Accommodates the scrollbar in modded warehouses without overlapping items visually. Thanks to z498279401 for the original mod & Derpumu for 2.0 update
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more virtual signals, which can be used for large-scale circuit calculations, map chart tags, station icons and blueprint icons. Currently includes: number signals, colour signals, greek letter signals, mathematical signals, arrow signals, map icon signals. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Flying robots charge in roboports are really fast (balance is not changed)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Big Pumpjack that you can build above several oil patches. Has 5 times the speed, power and size.
Mods introducing new content into the game.
This mod adds a upgraded electric mining drill. It's twice as fast and offers one extra module slot, but creates twice the amount pollution. Consumes more electric energy and is expensive to craft.
Mods introducing new content into the game.
Automatically switch trains into manual mode when they arrive at a temporary stop (created by Ctrl+Click on the map in train menu). If you change the condition on the temporary stop to anything other than the default of "wait 5s", the train will NOT switch into temporary mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows various oil barrels to be used as fuel, to vehicles and machines. Fuel settings are balanced towards vanilla fuel. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.