Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a rocket launcher with minimum range to reduce likelihood of accidentally nuking yourself! Also optionally restores 300% nuclear rocket range bonus.
Mods introducing new content into the game.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Ore can convertet into Rich Stone and than into another Ore. Works with Vanilla, Bob, Angel's, MadClown, 5Dim Ores.
You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduce the intensity of screen flashing red when taking damage. Helps gaming under low light conditions!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
Mods introducing new content into the game.
Like SeaBlock, but attempts to stick closer to vanilla play. Original mode by euigrp