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Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one, integrated into 'Space Age' DLC
Mods introducing new content into the game.
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!
Mods introducing new content into the game.
Allows various oil barrels to be used as fuel, to vehicles and machines. Fuel settings are balanced towards vanilla fuel. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes maximum lengths of underground pipes and belts configurable.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Fire power, more more Fire Power ! Add some options for Artillery Shell
Mods introducing new content into the game.
Adds 19 PVP/PVE scenarios. Includes tons of admin options, diplomacy, team management, survival waves, a market system, and some solo compatible modes.
Scenarios, maps, and puzzles.
A more streamlined, Lite version of Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. 🌐
Collections of mods with tweaks to make them work together.
Tweak for AAI Loaders mod. Enables use of Factorio's native energy system and makes loaders powered electrically
Small changes concerning balance, gameplay, or graphics.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Small changes concerning balance, gameplay, or graphics.
Gives you an overview of your production rates NEW UI Scale NEW multiple views NEW integrated setting view, number of rows/columns, create/delete instance NEW Insert/Delete Rows
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in a planet Nekohaven. A lush planet with hidden dangers.
Mods introducing new content into the game.