Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds Copy Paste support across different buildings for similar recipes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod fix compatibility issues between Angels Mods and Bobs Mods This Mod is Obsolete from Bob's Logistics 0.16.14, as the issue got fixed
Restores borders to alert icons, turning them back into glance-recognizable warning signs.
Small changes concerning balance, gameplay, or graphics.
You have landed on a mars-like planet with a carbon dioxide atmosphere. How will you survive?
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Note] Omni Compression has add official support for science now! This patch will be abandoned. Adds compressed version of infinite technologies that takes compressed science pack. Must work with Omni Compression mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes many configurations. Game is more user friendly, but overall more resource intensive. No change log because "Ain't nobody got time for that."
Small changes concerning balance, gameplay, or graphics.
0.16 fix for hopewelljnj's AdvancedNuclear. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. A multiplier is used to adjust the recipes and energy usage. I difference to the original mod you can recycle the tier one items. The mod replaces the original one.
Mods introducing new content into the game.
I need to delete this one so i can reupload the fixed version can someone help me
Mods introducing new content into the game.
Adds fundamental physical research that add lab productivity bonus. 添加了基础物理学的相关研究,可增加研究产能.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provides chests that will equalize their contents between direct neighbors.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes buildings to require building materials and components. Encouraging a dedicated base to construct buildings.
Mods introducing new content into the game.
Increases recipe costs and rebalances recipes to make a longer, more challenging game. Encourages larger-scale factories and more thoughtful technology choices. NOTE: You must start the game with 'expensive recipes' for this mod to be enabled.
Small changes concerning balance, gameplay, or graphics.