Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replaces the robot interference column. (heck i use bots regardless of it's value)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get rid of annoying manipulation with crafting. Press K on any chest/wagon/etc to attach its inventory to you. As you click on an item in the crafting panel the support chest will try to find the item in itself and transfer to you right away (without drones etc). (NOT FULLY TESTED, doesn't support all actions fully yet). It works like a semi-hidden player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just set a filter on a loader and need to toggle its direction to clear the items? no longer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Auto pauses the game when all players are AFK for N minutes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rotate the green fuse thingie to prevent an automated launch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a GUI to calculate the necessary resources for crafting a batch of a product
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows select and rename a group of train stops. New name accept placeholders between braces ( e.g. {x} ) that will be replace by a incremental numbers .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
visualize metrics from your factorio game in grafana. This is a fork of afex/graftorio for AwF
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.