Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds a GUI Menu that allows fine grain control of your starting items and can be used at any time to fine tune your loadout. All mods should be supported and will be placed in the correct menu, failing that it will land in misc-items.
Mods introducing new content into the game.
This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.
Small changes concerning balance, gameplay, or graphics.
Use the new Black Fluid Tank Wagon that gives you more space.
Mods introducing new content into the game.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks. Optionally, also removes collision masks from base cars and tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Start the game with construction bots, a roboport, and some solar panels.
Mods introducing new content into the game.
This mod adds temporary random curses if you die. Also included: death counter.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds 4 tiers of even longer inserters and 5 tiers of reversed longer inserters. Perfect for adding fuel for 3x3 to 9x9 nuclear power plants.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the fluids from 'Pressurized fluids' and creates barrels recipes for them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!
Mods introducing new content into the game.
Adds support for Loader Redux with Factorio Extended Plus belts
Mods introducing new content into the game.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple quality of life researches without being bloaty or cheaty by providing additional inventory, steel axe and player reach researches. Updated to 1.1.x by Walkman100
Small changes concerning balance, gameplay, or graphics.