Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Maybe use this instead: https://mods.factorio.com/mod/squeak-through-2 Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
Small changes concerning balance, gameplay, or graphics.
Landfill has the same texture as the surrounding tiles, instead of the default grass.
Small changes concerning balance, gameplay, or graphics.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a side panel to keep track of the number of items launched in rocket payloads. Can be hidden with a button or a hotkey. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Artillery Shells with a nuclear payload, a super late game nuke alternative.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
无矿脉采矿机 0.5版本新增了初始可以制作一个能采集液体的矿机。以防止全图没有任何矿物时会卡科技 Mine ores without an ore patch. Version 0.5 adds that you can initially make a miner that can collect liquid. In order to prevent jamming when there are no minerals in the whole map "author": "FuzzCat927, Optera, fix for 0.18 by SirTony,fix for 1.1.x by Lost-in", Above is the mod author information I'm just a porter, not the original author of the mod
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Draws lines to your corpses and etc. (Press "alt" button to see/hide the lines) QOL. Initially, "darkfrei" made such mod. This mod fully rewritten from scratch with new features. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read a blueprint (or book) and generate a set of combinators containing the items to build it as signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Long Reach. You can interact with most entities in the game far away - as long as you can see them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.