Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier or cheaper frames and/or logistics (now with a options switch).
Small changes concerning balance, gameplay, or graphics.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Shock Turrets, which are early game electric turrets. They use little energy making them good for early game if you don't like restoring turrets with ammo. Their speed and damage can be upgraded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Options: * Remove blood and corpses of biters and of other "units" * Remove all remnants, corpses except player corpses * More HP for biters (change map settings to make them fewer to balance game) (more options etc will be added later)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote targets nearby spawners and worms and lays down a carpet of artillery fire against them. Artillery Discovery Remote fires artillery rounds in an arc to assist in map exploration.
Mods introducing new content into the game.
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
Mods introducing new content into the game.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Character with Hatsune Miku in bikini swimsuit. support skin selector mod. it has very nice animations. 比基尼泳装初音未来, 支持皮肤选择器mod。 拥有非常精美的动画
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.
Mods introducing new content into the game.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provide a separate new “Circuit” group tab, containing all vanilla circuit components and any items already under circuit network subgroup. Act as a framework for bringing together any circuit-related items. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Instructions included in FAQ.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.