Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Mods introducing new content into the game.
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Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Makes the recycling % adjustable Makes rocket capacity adjustable Makes nr of landing pads per surface adjustable Makes some recipes simpler (mainly circuits) Makes some items lighter (increase how many fit in a rocket)
Small changes concerning balance, gameplay, or graphics.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Krastorio 2 & Space Exploration modpack.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Gives random items to you when you have killed the nests. Please, use https://mods.factorio.com/mod/zk-lib instead
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Enemies storming the gates and alarms sending you into a panic? Just calm your alerts!
Small changes concerning balance, gameplay, or graphics.
Port of Caxx's Universal Quickstart Belts and Machines for Factorio 1.0+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
PowerPoles AndSoMuchStuff: This mod adds so much more stuff, Roboport(with construction and logsistic robots), power poles (3 tiers),3 more types of repair packs,silenced sub machine gun, all has its own science that is logical with no jump or missing paths(so you can't research bots if you dont have robotics etc.). On new release(2.0.0) its updated so we have 3 more tiers of assemblers :)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Resizes the forestry buildings, they are chunk-dependent producers. Originally made as a 3x3, while chunks are 32x32. This mod changes the size to a 4x4 so it aligns in the chunk center. Visuals not finished 100%.
Small changes concerning balance, gameplay, or graphics.
Reduce ammo weight so that more magazines can fit in a rocket.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself..
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
In case your mods configuration leads to weird problems requiring you to periodically call Mining Drones rescan manually – this tiny mod will work for you calling resources rescan automatically. By default it activates each 5 seconds, see startup settings to adjust, also there is a runtime/map setting to enable printing so that you can verify that it works as intended.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.