Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Zane's Turret Pack


Adds turrets using the graphics made available by this mod: https://mods.factorio.com/mod/rp-turrets . I did not make the new sprites, I'm just using them in accordance with the wishes of the guy that released them. This mod supports Krastorio 2 and Vortik's Cannon Turret mod.

Content
2 years ago
1.0
16
Combat

svop mod


Первый мод

1 year, 2 months ago
1.1
16

oaqcy-tweaks

by cygnos

Some small tweaks.

1 year, 19 days ago
1.1
16

KLohger's Chaos Pack!

by Klohger

when you at the

1 year, 13 days ago
1.1
16
Content
7 months ago
1.1
16
Circuit network

DK's IR2 Artillery Upgrades


Applies the increased damage that atomic weapons receive from the 'stronger-explosives' technology to artillery.

Tweaks
7 months ago
1.1
16
Combat

Rd's Automatic Save Stamper


Adds a seed specific autosave for use with FactorioMaps Timelapse, or for server backups

Utilities
5 months ago
1.1
16

Break Nothing


Placed entities can't be destroyed

Scenarios
4 months ago
1.1
16

KuaishStorage


KuaishStorage

27 days ago
1.1
16
Storage

MD4s


Changes the name of atomic bombs in game to MD4s, short for Medium Distance Democracy Delivery Devices; inspired from Reddit user u/LordHuntington1337. Made in conjunction with fellow modder _CodeGreen

Tweaks
3 months ago
1.1
16
Combat

Steel axe TAS

by Theis

This run has been made with the help of Factorio TAS Generator

Scenarios
2 months ago
1.1
16
Cheats

ixiQOL


Modifies Certain Recipies into bulk recipes (copper cable)

Tweaks
a month ago
1.1
16
Manufacturing

Smaller stack sizes

by CCyres

decrease stack sizes of all items

Tweaks
a month ago
1.1
16
Transportation Logistics

graftorio-mp


Prometheus exporter for Factorio servers. In other words, pretty external graphs for Factorio!

Utilities
27 days ago
1.1
16

Normalized Science Ratios


This mod normalizes the cost of technologies so that they all require the same quantity of each type of science. For example: A technology that costs: '(10 red + 5 green + 2 blue) x 300' would become '(1 red + 1 green + 1 blue) x 300'.

Tweaks
18 days ago
1.1
16

exoskeletons

by razer00

Exoskeleton armor

Content
10 hours ago
1.1
16
Armor

Disable Entities


You can disable roboports, logistic and constuction bots.

Utilities
5 years ago
0.15 - 0.16
15

Nuclear Robots

by Malryn

Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix

Content
5 years ago
0.14 - 0.16
15
Logistics

AmmoBox


Adds large ammo boxes, compacted ammo magazines for turrets, & Mk2 Gun Turret with logistics slots.

6 years ago
0.13 - 0.15
15