Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.
Small changes concerning balance, gameplay, or graphics.
Encourages you to build more trains with faster trains with less capacity and slower belts.
Mods introducing new content into the game.
This mod adds a lot of additional quality levels. Be aware that this mod is not balanced and can lead to extremely cursed builds.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Concrete (and other tiles) will place at your feet! That's as simple as it gets. There is a blacklist in the mod settings so you don't use up all your stone in early game. Use the item name, not the tile name, in the blacklist (eg. stone-brick NOT stone-path). Shift + Numpad+ : Increase Size Shift + Numpad- : Decrease Size Shift + Numpad* : Pause/Unpause Happy Feet
Small changes concerning balance, gameplay, or graphics.
Adds a paper and a cellulose fiber chest, because wood might be to precious. Made for SeaBlock.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod integrates the Deep Mob Learning mod from minecraft into factorio, as a new way of generating basic resources.
Mods introducing new content into the game.
Adds a hotkey to highlight and delete unconnected undergound pipes near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds solid versions for every fluid in the game, as well as recipes for converting fluids to and from the solid variant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces textures for all transport belts to a darker, cleaner look. Will tweak later
Small changes concerning balance, gameplay, or graphics.
Final Atomic Bomb - Digest 1. Pure: One nuke - bigger blast, new air shockwaves. 2. Value: Damage +50%. Range+100%. 3. Sound: Add six new sound. 4. Efficiency: More performance-friendly than vanilla nukes. 1.纯净:只有一个范围更大且有额外特效冲击波的核弹 2.数值:伤害+50% 范围+100% 3.声音:新增6种音效 4.性能:比原版核弹更具性能优势
Mods introducing new content into the game.
Deliver nuclear fuel by logistics bot. Update of illysune's Logistics Reactor.
Mods introducing new content into the game.
Makes vanilla pipes behave more like the upcoming factorio update. Note: EARLY version, compatibility with other mods not guaranteed at all.
Small changes concerning balance, gameplay, or graphics.
A waterfill mod without the cheese! Waterfill can only be placed near other bodies of water (Which means you can't use this on planets unsuitable for water)! Biters can pass through man-made shallow water! Waterfill can't instantly delete alien nests, cliffs, ore patches and any man-made structures! Highly configurable!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.