Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds turrets using the graphics made available by this mod: https://mods.factorio.com/mod/rp-turrets . I did not make the new sprites, I'm just using them in accordance with the wishes of the guy that released them. This mod supports Krastorio 2 and Vortik's Cannon Turret mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Applies the increased damage that atomic weapons receive from the 'stronger-explosives' technology to artillery.
Small changes concerning balance, gameplay, or graphics.
Adds a seed specific autosave for use with FactorioMaps Timelapse, or for server backups
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Changes the name of atomic bombs in game to MD4s, short for Medium Distance Democracy Delivery Devices; inspired from Reddit user u/LordHuntington1337. Made in conjunction with fellow modder _CodeGreen
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Prometheus exporter for Factorio servers. In other words, pretty external graphs for Factorio!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod normalizes the cost of technologies so that they all require the same quantity of each type of science. For example: A technology that costs: '(10 red + 5 green + 2 blue) x 300' would become '(1 red + 1 green + 1 blue) x 300'.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix
Mods introducing new content into the game.