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A factorio factory is very wide, single recipes can change items significantly, in reality factory lines are more often than not very long, with small changes at every machine. This mod tries to recreate that feeling by splitting most recipes in the game per ingredient. Thresholds and other settings available. See the mod portal for more info.
Small changes concerning balance, gameplay, or graphics.
Creates a GraphViz file with a diagram of the game's tech tree. Requires external tools to view the diagram, see description.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe for grenades that is more complex but efficient. After all, why shouldn't you make grenades from explosives?
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
As you research more advanced technologies, earlier products can be made more efficiently. Vanilla recipes remain the same, but new, alternate recipes can be utilized to improve the efficiency of raw material consumption at the cost of higher production complexity. No new items or technologies are added; only recipes are added at various stages of the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Forked! Some adjustments to Spidertron on top of Krastorio 2's changes.
Mods introducing new content into the game.
Translations for other mods.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Terraforming the planet should be expensive. Landfill is too cheap.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[Unzip the zip file and paste it into the scenarios folder please!!!][Scenario Only] [Not Balanced Very Carefully][Temporarily 10 hours of content only] Invisible underground sources move around your base, scatter sources and enemies everywhere. I mean everywhere, like spaghetti.
Scenarios, maps, and puzzles.
Biters may cause an incredible explosion on death. Bigger biters make bigger booms. Hopefully it is as awful as it sounds. Chance to explode can be customized.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows the portable fusion reactor to be placed in game for a small constant power output.
Mods introducing new content into the game.
This mod adds new science packs. Science unlock requries 100 each of the previous sciences, including vanilla sciences. The new pack production recipes are random.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extend programmable speaker sounds with StarControl2 Sounds. Mod created for SefierKatt for his Space Exploration playthrough. Watch SeiferKatt at https://www.twitch.tv/seiferkatt
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a version of Martincitopants' Space Modpack created by Mr Fibbles with some included QoL mods that we enjoy
Collections of mods with tweaks to make them work together.