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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The planet you landed on has deep chasms and is full of rocks and cliffs. Traveling and moving resources will be a challenge. Good thing you have some technologies to help you.
Scenarios, maps, and puzzles.
The goal of this mod is to depend on every other mod in the mod portal, so you can install every mod with one click. Currently does not work, I will bump the major version number when it works.
Collections of mods with tweaks to make them work together.
Makes night vision eat a lot more power. Good for mods that add long, dark nights as a compromise between default night vision that trivializes them and no night vision at all.
Small changes concerning balance, gameplay, or graphics.
Script that automatically shoots your Ion cannons on random targets across all planets.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A mod that adds animated trains ot factorio. This mod may increase vram usage and loading times slightily and decrease performance. This Mod is currentily in a beta state so bugs, balance problems etc. are possible. Feel free to give feedback
Mods introducing new content into the game.
Displays the victory screen when achieving a common speedrun goal, and provides adds QoL improvements for casual speedrunning
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
Large landmasses in an endless ocean, with biters to fight. Adds the challenge of limited space and biters without making larger modpacks completely unplayable with biters on.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Accelerates (3x) multi aspects of the game to reach end game sooner and have fun. ** [WIP] ** . 3x speed, energy and pollution increase for production buildings, miners, logistics, robotics, labs. . 3x Electricity production and pollution increased . Loaders Enabled, Hand smelting and crafting enabled for all items. . Quality of Life enhancements : Zero collision box, 3x run speed, Higher reach. . Customized Free-play scenario available with commands for more accelerated play.
Mods introducing new content into the game.
Doesn't allow to build near an enemy. Useful for PvP, TvT also.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Use /chatcolor # # # # to change only your chatting color while leaving character color maintained. Use /ccolor or /cc for shorter input. /help chatcolor to see help.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows changing various repair pack parameters, such as recipe output amount, stack size, repair speed and repair capacity.
Small changes concerning balance, gameplay, or graphics.
Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
Small changes concerning balance, gameplay, or graphics.