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The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
[QoL] Automatically place rail signals on rails and intersections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Easily automate the replacement of large numbers of active locomotives and wagons in your rail system. Useful in combination with mods that add multiple tiers of locomotives or wagons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Localizations for LTN, LTN Manager, LTN Combinator Modernized and other LTN related mods. Locales included: Brazilian Portuguese, Catalan, Chinese Simplified, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Smaller trains! So that you can make smaller cuter stations and more compact spaghetti. Graphics by Sacredanarchy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provide a separate new “Transport” group tab, containing all vanilla vehicles and any items already under vanilla transport subgroup. Act as a framework for bringing together any transport-related items. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский, Français) To fellow modders: Please consider putting your modded vehicles in this group as well! Instructions included in FAQ.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals. This mod will not be updated to Factorio 2.0.
Mods introducing new content into the game.
Campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of unknown planet where crash-landed years ago. How to play? Install and click on NEW GAME button. You'll see missions in the menu. For more info, check mod portal (Note: DLC is not supported). Locales: EN,CZ,SK,RU,DE,KO,ES,CN
Scenarios, maps, and puzzles.
Large total conversion mods.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.