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Adds Spidertron MK2, Spidertron MK3, the Immolator, the Ghost Weaver and Major Spidertron, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.
Mods introducing new content into the game.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Mods introducing new content into the game.
Adds a host of useful shortcuts and custom inputs to improve QOL. Shortcuts for: - Toggles for equipment and personal logistic requests - Artillery cannon fire toggle - Environment deconstruction planner - Vehicle settings and train manual mode - Rail block visualisation, player lamp, customizable grid overlay and far zoom - Shortcuts for various other mods Original mod by npc_strider (morley376): mods.factorio.com/mod/Shortcuts
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your attention is presented to the futuristic VTOL aircraft that are well suited to the style of the game. The mod includes aircraft: transport, light combat, heavy combat.
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Build long ranged lights that track enemies from a distance! Searchlights are non-damaging, electric-powered turrets requiring Optics technology.
Mods introducing new content into the game.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Mods introducing new content into the game.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
Adds more powerful combat capability to keep up with numerous and/or powerful enemies and huge biter bases.
Mods introducing new content into the game.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.
Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.
Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.
Large total conversion mods.