Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool for locating bottlenecks in your factory, with zero runtime overhead and instant response to changes in status.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Places some indicators on your UI for various little statistics that are nice to have.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visualize the layout and contents of pipe networks. Press H to draw the selected entity's fluid systems. Press Shift + H to draw all visible fluid systems. Press Alt + H to automatically visualize systems on mouse-over. Press Control + H to toggle between color-by-fluid and color-by-system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A water well pump, to pump water from the groundwater table.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds critical information onto the tooltip of items, recipes, and entites
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows maximum range indicators to help you place underground belts and pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. Or calculate how much panels and accumulators you need to provide desired power. Supports modded panels, accumulators, different surfaces(planets and orbits in Space Exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Repairs damaged items in your inventory automatically over time with repair packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Supports Space Exploration (works across all surfaces). Control + Shift + Click on almost anything (e.g. built entity, inventory item, recipe) to open the search with that item selected. Similar to BeastFinder and Where is it Made?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.