Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Blueprint Variables


This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.

Utilities
5 months ago
1.1
575
Circuit network Blueprints

Orphan Finder With UI Button


Find Orphans: Now with UI Button on shortcut bar

Utilities
2 months ago
1.1
573

Power To Liquid_updated


Create Hydrocarbons from Pollution, Water and Electricity

Utilities
2 years ago
0.16 - 1.1
570

Radar Marker


Places map markers for planning and tracking radar placement.

Utilities
2 years ago
0.17 - 1.1
568

Crafting timesaver

by Viidi

More honest time saver for crafting.

Utilities
1 year, 8 months ago
1.1
561

LinkedChestCheck


原作者:sabet。关联箱,通过筛选器设置关联箱id,使便于操作。基于原mod“LinkedChest3”进行了修改,去除共享区永续箱等多余内容使更简洁。

Utilities
1 year, 2 months ago
1.1
560

Filter Helper


Adds context aware quick select for filter inserters.

Utilities
2 months ago
1.1
558

Train Schedule

by DiRten

Adds Schedule Template -Save -Import -Export -Replace -Rename (inclusive using icons)

Utilities
5 months ago
1.1
556
Transportation Trains

Belt Brush

by Taste

A simple convenience mod for factorio to build multiple belts, walls or other supported tileable entities at once. Supported entities: - Belts - Walls - Turrets

Utilities
2 years ago
1.1
555

Full Featured Start

by Viidi

The mod generously gives: - how many construction drones do you need. - a vest with the right equipment grid size. - a stack of all possible items of equipment. - allows you to slightly speed up the drones. - some rocket fuel to last to the oil refineries. In SE, I recommend not adding fuel - there is already something to fly there. - allows you to reduce the size of the items of equipment by a factor to fit more. In general, everything for a comfortable start

Utilities
9 months ago
1.1
553

Exploration Vehicle 1.1

by De7ilx

Cars now automatically clear impeding trees and rocks.

Utilities
2 years ago
0.16 - 1.1
550

Lawful Evil


Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.

Utilities
10 days ago
0.17 - 1.1
546

Py Functionnal (V1.1 update)


Adds missing recipe for py suite for massive waste ressource

Utilities
1 year, 7 months ago
1.1
545

Krastorio 2 - pollution tool

by Quezler

Adds a shortcut that can calculate the required amount of krastorio air purifiers for a selection.

Utilities
3 months ago
1.1
541
Environment

Initial scan


This mod does a large radar scan around every new player

Utilities
2 years ago
0.17 - 1.1
540

Roebuck's Advanced Start

by roebuck

Start with a Mk5 Armour and Nuclear contstruction Robots. Also includes Shields and personal defence + Spidertron. Designed to rapidly skip the early game.

Utilities
1 year, 7 months ago
1.1
540

Timeline

by zomis

Save information about important key events in your game, to help you get more efficient next time

Utilities
2 years ago
0.16 - 1.1
536

Factorio Codex

by sfyb

Adds a Satisfactory like codex with quick search to Factorio, which can act as a calculator and display information about items, recipes, technologies and factories

Utilities
3 months ago
1.1
536

No Power Icons

by Silari

Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.

Utilities
2 years ago
0.17 - 1.1
535
Trains Logistic network Power

Free Cable!

by GotLag

Circuit wires and copper cables aren't consumed when connecting to poles and machines.

Utilities
2 years ago
1.0 - 1.1
535