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This mod is a curated list of quality-of-life improving mods. I use this as a convenience for me to include all my favorites in one place, rather than having to add all of them into my game. This modpack introduces a couple of changes to the default configuration of the included mods. See the GitHub repo's README.md for detailed information.
Collections of mods with tweaks to make them work together.
Prevents newly built power poles from having pre-placed wires on them. You have to wire them manually!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack from Martincitopants Video, a fork from theshadow8909, added some quality of life mods, and replaced some others that were out of date.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the storage slots of the crashed starting ship from 5 to 12. Number of Slots can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes roboports recipes to use batteries and copper cable as ingredients instead of cogs, and less advanced electronics and steel
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Bring in music from OpenTTD // Traz músicas do OpenTTD The mod itself already does self-balancing so as not to replace the game's music and not just play the open TTD // O próprio mod já faz um auto balanceamento para não substituir a música do jogo e não ficar tocando apenas o open TTD Direitos autorais © 2005 OpenTTD
Mods introducing new content into the game.
Small changes about to landfills to make you bigger progres in build your base
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
While Setting is Turned on, this mod adds any Entity you placed that is also a ghost, to the crafting quee
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modification aims to enhance the power output of a nuclear reactor through the utilization of a heater and turbine. However, it is currently in the early stages of development. Changelog: 0.1.1 - Extended Summary, new thumbnail 0.1.0 - Init
Mods introducing new content into the game.
This mods allows access to trains/signals/stations earlier/cheaper in a playthrough.
Small changes concerning balance, gameplay, or graphics.