Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Addition to en-gb for British English Support for mods, see https://mods.factorio.com/mod/en-gb on how to enable en-gb
Translations for other mods.
Options to automatically enter car or loco when placed. Option to try to mine it when you exit.
A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution where the evolution factor is more dynamic.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Allows train to skip station/s when their waiting conditions have been already met.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A minimalistic RPN calculator. It uses the numblock and must not be opened. See ingame controls for usage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters and belts must move items east or south. Furthermore, trains must not carry cargo east or south.
Mods introducing new content into the game.
[ALPHA] Restricts production entities to a small area to encourage spaghetti base building
This mod is designed to read your base, all the entities, world tiles, everything you see in it, and export it to a file, with the intention of recreating your base in Blender.
Small changes concerning balance, gameplay, or graphics.
override prototype values. implemented values can be found in homepage.txt inside factorio_dir/mods/moDBase_x.x.x.zip
Changes the burner inserter to murder inserter, made for fun and unrealistic Recommend backing up before using this mod
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Removes long handed inserters from technologies and crafting.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fork of https://mods.factorio.com/mod/grenade-yeet. Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance. Fork - supports poison, slowdown and some drones capsules, fixed issues with logic and power.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.