Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A WIP Mod to add my favourite Renders From the Artist zynexis, Please Support him on Youtube/Deviantart Currently there is only one picture because I lack the abillity to code a second one, but more will be here as soon as possible
Small changes concerning balance, gameplay, or graphics.
Duplicates entities and their recipes. Intended to be used with property/recipe randomization mods.
Small changes concerning balance, gameplay, or graphics.
Another modpack that I am playing with a friend. Fixes some incompatibilities with the mods and includes dependencies for all mods
Collections of mods with tweaks to make them work together.
Small tweak to rocketsilos to allow for perfekt 1K SPM with only one silo, by adjusting its crafting speed up by 10%
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a building is mined you get back the ingredients instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A 1x1 black square entity that has no collision, used to hide things on screenshots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod was further developed to include more types of events, and output them to the factorio-current.log in order to be readable by bot integrations.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Switch beetwen surfaces using "/floor (number)" command. This mod is designed for PvP, TvT and some PvE scenario.
Scenarios, maps, and puzzles.
Adds an additional recipe to make furnaces from stone bricks, rather than raw stone.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs planets mod. This mod adds planets and makes you mine/produce on said planets! Depends on and intended for usage in combination with: Pyanodons mods
Mods introducing new content into the game.