Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A modpack that contains different modifications that simplify the gameplay. The modpack was made for personal use, it is available to everyone.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Chinese translation of Nullius. 模组自带翻译即为本人提供,只是鉴于更新的及时性与更灵活的微调,故成立本模组。 本模组仅包含「无主之地 / Nullius」及其附属模组「无主之磷 / Lambent Nil」、「无主之镍 / Tricky Old Nick」、「装箱按钮 / Boxing Button」的中文特调翻译,其余模组请使用「中文特调翻译」,相信特调风味!
Translations for other mods.
A mod that attemts to give supersonic trains gigafuel to every vehicle possible
Mods introducing new content into the game.
A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mondstadt,Liyue,Inazuma and Fontaine. 10 songs by SayDiouri. You can add any tracks if you wish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Core functions for Spice Rack
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
Small changes concerning balance, gameplay, or graphics.
alpha-stage mod! Many features are yet missing. Still I believe it is as good or better than many other similar mods, that I know about. This mod aims for trains to become realistic. warning ! settings from 0.0.2 will not work with 0.0.3 . Be sure to look at their descriptions and put them into their default values for playable results. Sorry for my incompetence, but I'm not yet keen to learn how to use migrations to change things like theese behind sceenes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Uses Google Translate to scramble all the text in the game into mostly unreadable chaos. Most parts of the game, including UI, technologies, recipes, items, entities, and more are affected. Some parts of the game that are less visited are not yet translated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is built on top of Calm your Alerts! https://mods.factorio.com/mod/calm-your-alerts, and adds filtering for entities and priority alerts for other entities. Some portions of the logo are used from https://fonts.google.com/icons and its license can be found here https://www.apache.org/licenses/LICENSE-2.0.html
Small changes concerning balance, gameplay, or graphics.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons./nChanges:/nLv.1 Consumption -40% Pollution -20%/nLv.2 Consumption -60% Pollution -30%/nLv.3 Consumption -80% Pollution -40%
Small changes concerning balance, gameplay, or graphics.