Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Replaces the stomper death grunting sounds with long screams that sound like dying elephants
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Compatibility patch to deactivate Everything on Nauvis planet areas corresponding to planets deleted by the planet-deleter mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Automatically plants tree seeds as you walk when you have seeds in your inventory. Compatible with Space Age DLC.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows Pyanodon's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
Cargo pods break when hitting the surface of planets. You need landing pads! Ensures a fresh start on each planet.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Go around the 65535 inventory limit for space platform hubs and cargo landing pads in the least painful way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is designed to modify the collection and processing of basic items. Currently, this mod is in its basic development phase. plz check update information.
Mods introducing new content into the game.
Adds a few Aquillo-specific chemistry recipes, for those wishing to develop industry there.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Overrides infinite-quality-tiers colors with a temperature-style gradient (blue→teal→green→yellow→red).
Mods introducing new content into the game.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Adds lightnings to all planets. Affected planets can be changed in settings.
Small changes concerning balance, gameplay, or graphics.