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Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.
Adds recipies to Voidcraft that makes it easier to produce quality materials.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.
Minimod that allows you to set the stack size of the Warehouses from the Warehousing Mod by anoyomouse
Small changes concerning balance, gameplay, or graphics.
Simple fork SpeedControl: 0.5 multiplier, minimum buttons // Adds buttons and hotkeys to increase or decrease the speed of the game // Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority. Redux version includes options.
Mods introducing new content into the game.
Reduces size of storage chests and cargo wagons to encourage big, long trains.
Mods introducing new content into the game.
- Adjust conveyor belt speed. - Modify underground conveyor belt distance. - Change underground pipe distance. - Increase or decrease ammunition capacity. - Customize the 1x1 equipment module. - Add optional research for evolution factor reduction. - Enable features based on personal preferences. - Players can quickly adjust movement speed with a designated shortcut key for greater flexibility.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod just removes the build/placement restrictions from the items of each planet. Now you can finally get the #^%*@ off of Gleba and never have to go back. Recommend not installing until you get settled on Aquilo to make it a fair progression. I would have paywalled this behind several Technology research options but that looks like a hell of a lot more work.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.