Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
A factorio factory is very wide, single recipes can change items significantly, in reality factory lines are more often than not very long, with small changes at every machine. This mod tries to recreate that feeling by splitting most recipes in the game per ingredient. Thresholds and other settings available. See the mod portal for more info.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rebalance various stargate recipes, three types of stargates from stargate mode and K2 planetery teleporter, according to its functionalites. The original SE force the tech-tree of any kinds of teleportation recipes after DSS4 but this mod makes teleportation and stargates starting from DSS2 to DSS4 while better one opened at higher technology.
Small changes concerning balance, gameplay, or graphics.
Adds a few new metals and other raw resources amd intermediate products to the game.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.
Scenarios, maps, and puzzles.
A modified version of Pithlit's burner pump. Added migrations, removed pump arm graphic, and increased alignment tolerance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Euclides' Eyecandy Modpack. A simple—Yet Heavy—Eyecandy, QoL Modpack. Requires 8GB VRAM to run comfortably. All required mods are Cosmetic (Or changes visuals) + Alien Biomes. All Optional mods are small Quality of Life mods that add controls, mechanics or tools. I recommend adding all optionals except FNEI [Recipe Book is much better]. Choose either Playtime [Active by default] or Playtime+ [optional] base on looks. Same with using GUI Unifyer.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
With this mod you can toggle constant combinators from any distance. Just point your mouse at the combinator and press F to toggle. Use control settings to change the key.
Small changes concerning balance, gameplay, or graphics.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.