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Mods introducing new content into the game.
Transmit signals over unlimited distances, instead of running wires between outposts. Available cheap and early-game. Re-skin of AAI Signal Transmission plus tweaks.
Mods introducing new content into the game.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
Mods introducing new content into the game.
Do you want a new challenge? Try out this mod. It overhauls the normal ore spawn of the game and puts ore everywhere. Be careful though, you can only place miners onto the ore!
Mods introducing new content into the game.
Mods introducing new content into the game.
Evolution is a percentage based on total Research progression. Research costs increase +10% each research up to x1000. Personal use, but feel free to use or adapt.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod tweaks the cybersyn combinator recipe for IR3
Small changes concerning balance, gameplay, or graphics.
Show entity's temperature It is useful in the maintenance and design of nuclear power plants. --------------------- Показывает температуру трубок, теплообменников, реакторов. Полезно при обслуживании и проектировании атомных станций
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
This is a ruleset mod for specifying the allowed mods for a vanilla space exploration speedrun Do not add mods outside the allowed optional dependencies Mod settings are under an explicit whitelist If there's a mod setting that you think is missing that has been removed please contact All options on the map generator are available: Set seed No Nauvis Cliffs No Nauvis Biters No Pollution No Evolution Research Queue Enabled Max Richness
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple mod that buffs roboports to have 8 charging spots, charge instantly and increase the roboports internal buffer charge rate.
Small changes concerning balance, gameplay, or graphics.
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Prevents characters from disappearing on logout. By default, characters left behind are shared with the team.
Small changes concerning balance, gameplay, or graphics.
A mod that adds several ways to increase the remote reach to a ridiculous degree.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.