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Adds laboratory productivity along the same lines as other such researches. Original mod made by Rhaane
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod tweaks the cybersyn combinator recipe for IR3
Small changes concerning balance, gameplay, or graphics.
The secret to getting to space is in the planet's water... Complexity mod that adds 9550 abstract intermediary items to the rocket part production chain. Multiplayer recommended. SEE WARNINGS ON MOD PAGE.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Evolution is a percentage based on total Research progression. Research costs increase +10% each research up to x1000. Personal use, but feel free to use or adapt.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Show entity's temperature It is useful in the maintenance and design of nuclear power plants. --------------------- Показывает температуру трубок, теплообменников, реакторов. Полезно при обслуживании и проектировании атомных станций
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Several modified aspects. Not perfect balance but a lot of fun. 10x radar Roboport 10x and fast charging. 1000x speed and efficiency module. Logistic chest 10x. Barrel 5k. Accumulator 1TJ. Big Size grid for spider and train.
Mods introducing new content into the game.
This is a ruleset mod for specifying the allowed mods for a vanilla space exploration speedrun Do not add mods outside the allowed optional dependencies Mod settings are under an explicit whitelist If there's a mod setting that you think is missing that has been removed please contact All options on the map generator are available: Set seed No Nauvis Cliffs No Nauvis Biters No Pollution No Evolution Research Queue Enabled Max Richness
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use the Map Tag tool to teleport either to an existing tags, or any location on the map. Compatible with Map tag GPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod changes the iron chest recipe from requiring 8 iron plates to requiring 1 wood chest and 4 iron plates.
Small changes concerning balance, gameplay, or graphics.