Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Upgraded to 1.1 by Zarnoo. Not maintained, and will obsolete when original developer has time to update their mod. Adds Shock Turrets, which are early game electric turrets
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Thank you to TheOddler for this original mod. TheOddler finally updated his original mod, called "Factorio World". This particular mod will remain available for the foreseeable future to ensure to keep it compatible with the latest version of Factorio, an alternative.
Mods introducing new content into the game.
Belts now need power. All of them. Including all the modded ones. Unmaintained.
Mods introducing new content into the game.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!
Mods introducing new content into the game.
Adds a broken steam turbine, sealed to be used as steam tank perfect for use in nuclear reactor setups
Mods introducing new content into the game.
Mods introducing new content into the game.
Some kind of Seablock but more simple. I created this mod(pack) because i wanted to play Seablock and it was not compatible with 2.0.6. Neither was bobs Library. Note: I just put this together on 3 days - so expect bugs!
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Pipette tool (Q) gets you the ghost when the item is not in inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item - Toggle for each feature to match your needs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds technology to research entity ghosts at the beginning of the game. Very useful, if you wanna know right from the get-go what the biters broke, or when playing with Bot-Start or something similar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make trains into super-fast player killers that travel at very high speed but only carry 50% of their normal capacity. Original author Hermitude and then updated by DirtyBitch but now i must carry on the legacy.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.