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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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A scenario that places you on Muluna, near the edge of the solar system.
Mods introducing new content into the game.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.
Replaces infinite mining productivity research with fracking modules, which can be placed in miners or broadcast with special fracking towers.
Mods introducing new content into the game.
Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Tired of inserters and chests stealing items when you place them? Press N before placing a building to switch to a version with the filters turned on. You can also switch to alternate starting modes of some other items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you adjust the speed of each base-game inserter individually.(support bulk inserter) 允许单独调整每个机械臂的速度。(支持集装箱机械臂,修复了原作者bug)
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
LordOdin's Recipe Combinator is implemented as a simple 1×1 assembling machine — not a complex scripted entity. When wired and configured cleverly, it can function as a recipe combinator, but without any per-tick logic or scripting overhead. This mod adds just one entity, and has zero performance impact compared to tick-based implementations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assembling machine 2 and 3 have a bit of a gap between their crafting speed, module slots and unlocked tech tier, so I bridged that gap for you.
Mods introducing new content into the game.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to record player actions and export them to make tool-assisted speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides the "last user" line in object tooltips, to reduce clutter and avoid doxxing yourself in screenshots and streams
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Removes slowing down when walking on some tiles. Raises the walking speed of all tiles to be at least 1.
Small changes concerning balance, gameplay, or graphics.