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Adds very large pipes with enormous throughput capabilities. Added options to increase viability in 2.0/SA
Mods introducing new content into the game.
Electric Furnace are now an assembling machine. You can lock their recipe. Also save UPS.
Small changes concerning balance, gameplay, or graphics.
Adds a toggle for radar coverage overlays on the map view, showing active and survey ranges.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A basic but hightech survival suit for Pyanodons. Based on TinyStartJetpackExtended but cut down and partly rewrittened for use with the begining of the Py mod set.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds my favorite Slugcat: Spearmaster from Rain World, to Factorio with the help of the CharacterModHelper mod. Supported by character selection mods.
Mods introducing new content into the game.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
Expand your arsenal with sulfuric acid-based weaponry. Includes a portable acid thrower, stationary turrets, and specialized chemical ammunition with corrosive slowing effects.
Mods introducing new content into the game.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
They deliver things far far away FIXED RAHHHHHHHH
Small changes concerning balance, gameplay, or graphics.
Plant and grow trees! Craft tree saplings from wood and throw them to plant real trees. Perfect for reforestation, pollution reduction, and renewable wood farming. Trees adapt to biomes - green trees on grass, red/brown trees in deserts. Replant your factory's forests!
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Adds the Pistol Recipe from 1.1 to 2.0, as they removed the Pistol Recipe in that update.
Small changes concerning balance, gameplay, or graphics.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies. Now in SPACE
Translations for other mods.