Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Items marked for deconstruction can be picked up the same way as objects laying on the ground/belts.
Mods introducing new content into the game.
Adds 'Age of Empires 2' chat taunt capability to Factorio. When typing a number in chat the corresponding taunt will play. e.g typing "1" in chat will play the sound "Yes" If you are a fan of AOE2 you will know. Works best if you turn off the Factorios in-game chat notification noise. Setting -> Interface -> uncheck 'Play sound for chat messages'
Small changes concerning balance, gameplay, or graphics.
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Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds jet fuel and kerosene to the game, used for boosting the top speed of trains.
Mods introducing new content into the game.
Mod removes electricity transfers (no production, no consuption, no storage).
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cars are now aligned to the grid when placed, so they neatly fit between beacons. Cars can be disabled on placement to improve UPS when there are a lot of cars.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds versions of the defender capsules for firearm magazines and uranium rounds.
Mods introducing new content into the game.
Bigger Power Armor grid without adding extra entities or recipes. Space Exploration edition.
Small changes concerning balance, gameplay, or graphics.
Make Factorio 3D. Adds special belts and power poles that allow sending items and power "up" and "down" freeing you from the limits of a 2D world.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.