Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Straightforward modpack based on IndustrialRevolution2, featuring some sidemods with the core intent LESS is BETTER. Pre configured and ready to go! By: MdRuz
Collections of mods with tweaks to make them work together.
Various tweaks and balancing for SE+K2 for our private server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
A Tiny Compatability fix for Bobs Mod and Nuclear Fuel. Cells Should use Empty fuelcells instead of Iron Plates
Mods introducing new content into the game.
This mod is meant for maximizing the UPS of large megabases. It minimizes the item search time when placing items into, or taking items out of chests. Improvements range from 15x to 47x faster over vanilla chests. This is a gag mod that will make every chest have one inventory slot. Also allows you to configure sizes for each chest, and optionally changes cargo wagons as well
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A simple mod that adds in a couple selectable sound from Star Craft, Star Trek, memes, etc and can be played with programmable speakers.
Mods introducing new content into the game.
Rifles for long-range killing. The mod provides 2 guns, 3 tiers of ammo and nice balance :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.