Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Order deconstruction to trees, rocks and cliffs. No effect unless setting is changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically handcrafts items or recipes, while nothing else is crafted. Queues one at a time, so manual handcrafts get operated asap. Items or recipes can be specified in mod settings per player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
This mod randomizes the recipes with in the game. While at the same time having code that will make use the game stays possible.
Large total conversion mods.
Aidan647's Old Train mod updated to current version and slightly modified. Creates a second locomotive recipe with the old textures from 0.12
Mods introducing new content into the game.
Small mod that adds a uber sized (32x32) steel chest. Inspired by 3x3 chunk chest by leizer
Mods introducing new content into the game.
Vivillon Bots - Best of E3 2016 edition. Change your construction and logistics bots into the best, least stretched out Vivillon sprites on this side of the Nile. Featuring the all-new Prism pattern by our guest pixel re-coloring artist: me.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Adds a custom Electric Mining Drill for which mining speed & area size + module slots can be configured. Energy use, pollution rate - and optionally recipe cost - scale with mining speed to preserve game balance. Non-cheaty option for simpler uranium mining. Support for custom ore categories. Partially based on the mod "Instant Mining Drill" by darkfrei.
Mods introducing new content into the game.
Recovery of the number of modules in factories. Recovery modules in intermediate recipes.
A shopping point for getting those personal items with coins
Removes (hides) all military recipes, items, and technologies from the game. Portable fusion reactor and power armor MK2 technology are modified to not require military technology. Military items won't show up in filters (e.g., requester chests). Prerequistes for certain technologies are modified in order to remove the military technology. Depending on settings, certain military technology is enabled but altered to remove unwanted military items.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.