Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present. Feature complete 'release candidate'.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite, but gradually deplete to very low yeilds. Works with Bob's ores.
Mods introducing new content into the game.
This mod is still in development But! this mod contains some cool stuff. Check it out!
Mods introducing new content into the game.
Mods introducing new content into the game.
All Resources now have yields. Compatible with old worlds where ammount is already below 50. For more info and credit visit this mod on mods.factorio.com
Mods introducing new content into the game.
Mods introducing new content into the game.
simplified ice ore that can be melted in furnaces for water, credit to darkfrei and Qon for the original mod/balance patch
Mods introducing new content into the game.
Put the inserter on your ore patch and he can extract the ore. He has a drill inside that extract the ores to surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
VortiK's Deep core mining mod now adapted for Industrial Revolution. Some crude work: include all original code + some adot stuff for IR. NO request original mod
Mods introducing new content into the game.
Mods introducing new content into the game.
You don't need fluids to mine, but you have to process the raw ore with it before you can use it.
Mods introducing new content into the game.