Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that add landmines that spawn bitters and turn worms turrets avaible for build
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The armor for the four horsemen of the apocalypse. War, pestilence, Famine and Death. Along with other items the destroyer of worlds requires.
Mods introducing new content into the game.
Small Modpack Centered around Biomass mod. There are no natural resources, can you launch a rocket made entirely out of biters? See Mod page for detailed info
Collections of mods with tweaks to make them work together.
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
Mods introducing new content into the game.
This mod adds friendly biters that you can control. Make expansion parties that go claim areas. Make attack groups to go take out the other biters. Everything in this mod is very work in progress so things may break. Warning mod may break when used with multiple surfaces
Mods introducing new content into the game.
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Mods introducing new content into the game.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
ΠΠ΅ΠΌΠ½ΠΎΠ³ΠΎ Π±Π°Π»Π°Π½ΡΠ° ΠΈ Π²Π΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ΅ΡΠΈΠΈ SE+K2+BZ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ ΡΠ»ΡΡΡΠ°ΡΡΠΈΠΌΠΈ ΠΆΠΈΠ·Π½Ρ A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Adds some functions, modes, tools, items, recipes and technologies.
Mods introducing new content into the game.
Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
An addon mod for RampantArsenal that makes turrets, walls, and construction robots immune to poison damage. Intended for use with Dectorio and AAI Industry, but does not require them.
Small changes concerning balance, gameplay, or graphics.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.
Mods introducing new content into the game.