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- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
Adds a ticking time bomb, which you can place and run away to destroy things on a delay. More exciting and cinematic than shooting it from a cowardly distance via rocket launcher.
Mods introducing new content into the game.
Sets the stack size of ores (and Sulfur) in the base game to 250. (Last Version 0.1.6) Also support Brevven Ore Mods: Aluminum/Carbon/Lead/Silicon/Tungsten/Zirconium Ore Mods == No needed BZmods (ONLY ORES VANILLA) == >> (link in description) Original Creator Mod by detourious. Updated by PablitusElMakina
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a storage depot controller designed for use in train stations, which can take large quantities of multiple item types and allow for belt-based dynamic train systems.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Base utility library intended to be used by other MODs developed by the user YAIM904. [[I accept suggestions]]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Draw a rectangle with your mouse, and get a pixel-perfect daytime screenshot every time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Fully toggleable/customizable suite of tweaks to make Space Age easier to play. Includes options such as allowing robots in space, removing location requirements from Space Age buildings, simplified recipes, cheaper rockets, cheaper space and land foundations, nutrient/science spoilage adjustments, unlock all qualities (with automation), and many more. See the GitHub page for a full list of options. Some options can be reversed to make the game harder.
Small changes concerning balance, gameplay, or graphics.
Overhauls the quality mechanic. Modules are much stronger, but recyclers can no longer increase quality.
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing all the Pyranadon mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
Russian localization for some mods. Перевод некоторых модов на русский язык. Все моды указаны в списке ниже. Список будет дополняться по мере пополнения локализаций.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.