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Nuclear overhaul mod. Fly to Aquilo as your first space platform destination. Or second, or third.
Mods introducing new content into the game.
Advanced Fluid Handling recipes are too complicated. Reduce intermediates, use normal pipes.
Mods introducing new content into the game.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
This mod adds Alien Artifacts back into the game, and gives the ability to craft science packs depending on the amount. Enemies/spawners will drop a random amount of artifacts depending on size. This mod gives a better reason to collect these artifacts and have more enemies attacking, you benefit from it!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Set any recipe, or place anything, anywhere, at any time. (special exceptions exist. read the fine print.)
Small changes concerning balance, gameplay, or graphics.
Changes fluid barrel capacity with configurable amount in mod settings (by default it's 10.000 instead of default 50)
Small changes concerning balance, gameplay, or graphics.
More lore-based start items. After a crash, you were able to recover a limited number of working personal equipment and broken power armor. Its equipment grid is very limited due to sustained damage. EN, RU.
Mods introducing new content into the game.
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
Original Author: Aephiex. Adds 2x2, 3x3, and 4x4 version for all vanilla chests. They each have x8, x27, and x64 storage.
Mods introducing new content into the game.
Adds more depth, fun challenges and chase goals for factorio addicts, especially in the later stages of the game. Intended to be a high quality vanilla+ experience and the ideal version to megabase on.
Large total conversion mods.
Adds settings to the game to lower the speed at which Bob's greenhouse produces wood, with an optional setting to allow you to lower the power usage by the same amount. If you don't change the settings, it will default at original speed and power usage.
Small changes concerning balance, gameplay, or graphics.
Normally argicultural towers can only plant tree seeds on grass. This mod adds artificial tree soil. This soil works exactly as the other artificial soils, but creates grass tiles in which trees can grow. When using enough artificial tree soil and agricultural towers on Nauvis you might even be able to neutralize your polution on Nauvis!
Mods introducing new content into the game.
Adds decorative furniture items to Factorio, as well as a few items with varying degrees of functionality. For engineers who need to rest their eyes and hands in a union-mandated breakroom or a comfortable living room.
Mods introducing new content into the game.
Rebrand quality levels with industrial-grade denominations to align with Factorio's mechanical aesthetic.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Simple less intrusive version of built-in debug settings `show-tile-grid` feature. Useful for radar, pollution, artillery fire, UPS, map generation, chunk-aligned trains, biter expansion, etc. ⚠ This mod currently has some performance/UPS issues. It will probably require a rewrite to fix them. Sorry. 💀
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 2 advanced Nightvisions with extra Research, better Nightvision and smaller Gridsize
Mods introducing new content into the game.