Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
The Logistic Artillery mod for Factorio allows you to complete the game without using trains. It has an easy-to-use interface and requires only steel, plastic, and explosives. The mod extends your logistic reach and prevents artillery from firing if the target net is full. There is a 200 limit of max count of logistic artillery. Try it out and share you thoughts in Discussion
Mods introducing new content into the game.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas.
Mods introducing new content into the game.
Increases the range of cannon shells to double the default (60)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Provides a UI on the multi-homeworld Space Exploration - Provides separate evolution per homeworld - All planets have a random level of evolution
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
OBSOLETE Please use ZoomRunning >> The bigger the map view the faster you run. << Lightweight version of [Kuxynator's Running Mod. Optimized for multiplayer and low UPS usage.
Mods introducing new content into the game.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.