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TURD bonus for research dont work on science pack recipes that are not from Py Alien life mod due to a bug in the order these recipes category is registered. This mod fixes it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.
Customized modpack/play-stuff. SE + KR2 + BZMods + some QoL mods lol. Mostly a huge refactoring of 5Dim to have more cohesive Tier unlocking so the factory has the same color on all items instead of being so piecemeal. Pie in the sky dream is to refactor some of the recipe ingredients for them as well to use the new items/resources in SE + K2 + BZMods.
Collections of mods with tweaks to make them work together.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a selection tool that can toggle train modes from manual to auto and vice versa.
Mods introducing new content into the game.
Ever want that juicy 1 grid to be useful? Why that Inserter have to be on ground when it can be on top of the machine
Small changes concerning balance, gameplay, or graphics.
Change the default conditions a station has when it is added to a train schedule
Mods introducing new content into the game.
Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.
Small changes concerning balance, gameplay, or graphics.
Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
This mod allows jetpack to use SeaBlock's Enriched Fuel Block as jetpack fuel.
Mods introducing new content into the game.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.