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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod extends the existent linked belts mod by Darkfrei and adds the two higher tiers of belts from K2, and the standard space belts from SE. Darkfrei, if you see this, feel free to copy all this into your mod.
Mods introducing new content into the game.
Created for my SE playthrough. Adds the Laser Artillery from Krastorio 2, and makes its properties highly customisable. Recipe is also changed to include some SE materials. All credit goes to K2 authors Krastor and Linver and the current maintainer, Raiguard.
Mods introducing new content into the game.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
You must be within 15 distance? pfff what primitive technology, just beam me up instead.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
TURD bonus for research dont work on science pack recipes that are not from Py Alien life mod due to a bug in the order these recipes category is registered. This mod fixes it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An Unofficial TransportDrone Compatibility mod With PYAE. Dependency of master mod. Do not use independently. 小车PYAE兼容包,请不要独立使用。参看主文件。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A hyper dimensional entity capable of storing large amounts matter and energy and make them available anywhere
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Customized modpack/play-stuff. SE + KR2 + BZMods + some QoL mods lol. Mostly a huge refactoring of 5Dim to have more cohesive Tier unlocking so the factory has the same color on all items instead of being so piecemeal. Pie in the sky dream is to refactor some of the recipe ingredients for them as well to use the new items/resources in SE + K2 + BZMods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Add RTS units mechanics, much credit to Klonan for the original code, Illiander and heyqule for expanded codebase and assets.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds superheaters for increased efficiency in power generation. Balanced for vanilla
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a selection tool that can toggle train modes from manual to auto and vice versa.
Mods introducing new content into the game.
Mods introducing new content into the game.