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My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the...
Mods introducing new content into the game.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Free market which works with any chest. Customizable, plain. Sell/buy items from other teams. You want more fair market with players than "Black Market"? You found what you were looking for. UPS friendly+, it works with any mod. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization Free market + bottomless storage: https://mods.factorio.com/mod/iFreeMarket
Mods introducing new content into the game.
Vanilla friendly mod that adds 6 supplemental ores to the game. Core logic based on Leighzer's Morphite. Difference is that instead of introducing 1 ore, this introduces multiple. Each of the new ores can be processed into one of two of the other raw vanila resources.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a fuel value to sulfur, petroleum production from sulfur, and nuclear sulfur
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reduces the amount of stone required to craft landfill for easier terraforming.
Small changes concerning balance, gameplay, or graphics.
Adds nixie tubes, for displaying values from a connected circuit network. Adds a three digit version of the nixie tubes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to craft and use 6 different linked chests (5000 slots) right from the start. 本模组可以让你在开局就可以合成并使用6种不同的关联箱 (5000 格)。
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The story tells, that the character lands on a alien planet. Why is there a human-friendly atmosphere with oxygen?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.