Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.
Mods introducing new content into the game.
Mods introducing new content into the game.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.
Mods introducing new content into the game.
Adds new pumpjack and deep crude oil, that needs water for high speed oil production
Mods introducing new content into the game.
Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
Adds in a VERY inefficient way to get naphtha when omnimatter and Science Cost Tweaker are enabled.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A plugin to aliom that gives oil fiels a chance to become rich oil fields who give 0.25 oil/s instead of 0.1 oil/s
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes all recipes using fluids to use barrels instead. You'll have to deal with a lot of empty barrels.
Mods introducing new content into the game.
raises the minimal production of an oil field to 40%, intended for use with RSO due to the reduction in the number of oil fields
Mods introducing new content into the game.
Adds new RGB fluids and allows infinite production of ores, if you can successfully set it up. Adds new challenges with fluid management, including handling many different fluid types (13 of them), dealing with multiple fluids in the same pipe, and disposing of excess fluids.
Mods introducing new content into the game.
Converted mod for v0.15. Original mod: https://mods.factorio.com/mods/Nerze/DrillingPumpjack
Mods introducing new content into the game.
Mods introducing new content into the game.