This mod was inspired by my desire to have more complicated fluid setups. It introduces a few new ideas with fluid handling:
- Pumpjacks on RGB sludge will randomly produce one of 3 fluids. New filter pipes were added to handle this.
- A total of 13 fluids need to be handled, making configurations more interesting.
- Dirty water byproduct has no use and requires using evaporators to dispose of.
The new RGB sludge resource is infinite, so if you can manage to get a working setup, you can slowly produce infinite ores.
This mod adds two new technologies. One unlocks new entities (evaporator and filter pipes), the other unlocks recipes to process the new fluid types.