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Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Prevents 90% ish heat/power loss during transfer.
Small changes concerning balance, gameplay, or graphics.
Lime's compact power. Updated and rebalanced. (Higher tier solar panels and accumulators)
Mods introducing new content into the game.
The spaceship is wrecked, but thankfully the Auxiliary Power Unit is still working and can be used as a tiny infinite power source generator.
Small changes concerning balance, gameplay, or graphics.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
Adds fusion reactor into space exploration.
Mods introducing new content into the game.
Adds a tier of heat engine which is efficient based off mod from Adiking03 and HPP now with walls and a turret that uses heat to ammo and now a heat pistol as well
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Allows you to store power into accumulator cells that can be transported and distributed.
Mods introducing new content into the game.
Adds compact solar panels and accumulators to save space. Not updating to 2.0, there are several mods that do this better and Quality exists now.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.