Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Command and Recon Update 1.2 Vehicle (not only) equipment Should help vehicle specialization, Command and Reconaissance
Mods introducing new content into the game.
Widens the range of electrical poles so that they don't have empty areas in between them.
Add tier 2 flamethrower turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
60틱마다 드릴 해체를 시도합니다. / Attempts to dismantle drills on the map every 60 ticks.(google translate)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack dedicated to vanilla gameplay with quality-of-life improvements.
Collections of mods with tweaks to make them work together.
Rework of McGuten's Bot Recaller mod so that it doesn't require the core library.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces Angel's Smelting plates with vanilla-like plate graphics.
Small changes concerning balance, gameplay, or graphics.
Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
Mods introducing new content into the game.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
It's a mod language pack. It provides no game changes, just the localization for as many mods as possible. Mod will be updated every week, if possible. GitHub repo is fully editable for those who want to contribute. Let's make this the largest Factorio dictionary ever! Currently supported languages: Polish (Polski)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
原作者:sabet。关联箱,通过筛选器设置关联箱id,使便于操作。基于原mod“LinkedChest3”进行了修改,去除共享区永续箱等多余内容使更简洁。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods introducing new content into the game.
A mod that allows you to change the speed of assembly machines in Pyanodons Raw Ores. Works only in Full PY!!!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that allows you to change the speed of assembly machines in Pyanodon Petroleum Handling
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.