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Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With 604 currently added features!
Large total conversion mods.
TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.
Small changes concerning balance, gameplay, or graphics.
Automatically adjust the construction queue update rate at runtime to check every ghost on the map at least once in a set time frame (default 10 seconds).
Small changes concerning balance, gameplay, or graphics.
Requires that railguns be supplied cold fluoroketone for proper operation.
Mods introducing new content into the game.
Adds a new map generation option to generate an island with a mainland.
Mods introducing new content into the game.
Mods introducing new content into the game.
Less linear tech tree. Changes over 80 techs to have a crafting requirement instead of research.
Small changes concerning balance, gameplay, or graphics.
Ru: Fork для мода «Realistic Celestial Universe». Изменяет параметры планет (характеристики, руду и т. д.) Eng: Fork to mod Realistic Celestial Universe. Changes the parameters of planets (Characteristics, ore, etc.)
Mods introducing new content into the game.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree. Great for mods like MSP and Science Pack Galore, especially when combined with other mods.
Small changes concerning balance, gameplay, or graphics.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.
Your barreling doesn't need empty barrels. Original by DellAquila, I just ported it to 1.1.
Mods introducing new content into the game.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides larger Display Panels. Includes a 2x2, 4x4 and 6x6 sized panel. These work just like the normal Display Panels, but they're bigger.
Mods introducing new content into the game.
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception.
Large total conversion mods.
Work in Progress! This Mod adds more Solar Panel and Accumulator's
Mods introducing new content into the game.
Changes how land and water are generated. Highly customizable.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.