Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Provides a method to teleport to another player in the game. Options can be changed in game for: - enable / disable teleporting - enable / disable offline players - enable / disable teleporting away when biters are near (default is allow) - enable / disable teleporting to a player when biters are near target player (default is allow)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
First rocket launches are totally not safe. You must research technologies to reduce chances of rocket explosions.
Removes the players collision hitbox so that you can walk through anything and everything, even over water. ¬ Settings available to customise collision of player and the world. ¬ Reduces hitbox of trees, so forests aren't inescapable mazes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks for some Krastorio 2 Buldings for speed and module slot increase to account for beacon changes.
Small changes concerning balance, gameplay, or graphics.
This mod fixes a few recipies that break when speed modules boost a factory to produce more than one output per tick.
Small changes concerning balance, gameplay, or graphics.
Makes Reverse Factory compatible with AIO - Space Exploration + Krastorio2 + BobLogistics by disabling reverse recipes of removed items.
Collections of mods with tweaks to make them work together.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. if you want to know how it works you will have to go to https://mods.factorio.com/mod/gas-furnace as I dont know how it works.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion
Scenarios, maps, and puzzles.
Adds a recipie to stack artillery shells to make them easier to transport
Small changes concerning balance, gameplay, or graphics.
Adds 3 new tiers of Radars. Each tier with 3 different types of radars: standart, exploring and observing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.