Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Mods introducing new content into the game.
ํฉํ ๋ฆฌ์ค 1.0 ๋ฒ์ ์์ ๋ง๋ ๋ฐ๋๋ผ ์๋๋ฆฌ์ค. ๋ชจ๋ ๋ถํ์. ํธ์คํธ๋ ํค๋๋ฆฌ์ค ์๋ฒ(headless server, ์ ์ฉ ์๋ฒ, dedicated server)์์ ์คํํ๋ ๊ฒ์ ๊ถ์ฅํฉ๋๋ค. ์ฃผ๊ธฐ์ ์ธ ๋งต ์ ์ฅ์ ๋ถํ์ํฉ๋๋ค. ํ๋ ์ด์ด๋ฅผ ๊ด๋ฆฌํ ํ์๊ฐ ์์ต๋๋ค. ์๋ฒฝํ๊ฒ ๋ฐฉ์นํด๋ ์ข์ต๋๋ค. ํด๋ผ์ด์ธํธ์์ ์ง์ ํธ์คํธ๋ฅผ ํ ์๋ ์์ง๋ง ํธ์คํธ๊ฐ ํ๋ ์ด์ ๊ฐ์ ํ๋ค๋ฉด ํ ๋ฌธ์ ๋ก ๋ถ๊ณต์ ์ฑ์ ์ผ๊ธฐํ ์ ์์ต๋๋ค. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you join in fighting due to ping issues. I'm not the author, all credits to x2605 (https://github.com/x2605)
Scenarios, maps, and puzzles.
Allows set any spawn anywhere, you can even pick a player as a spawn point Use command /set-spawn
Mods introducing new content into the game.
This is experimental version of my modpack https://mods.factorio.com/mod/angel-bob-clown-others-modpack
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Arc Furnace for Space Exploration. Include french translation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Use /speed # instead of /c game.speed = #, without touching game's cheating status or ability to get achievements. /pause and /resume are also possible. Do chat while pausing the game. Hotkey for pause is not registered by default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Too focused on the task at hand? Never again miss that most recent research!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nothing says I love you like "Sustained Nuclear Bombardment." Includes Different tanks with munitions suited to many playstyles, as well as some explosives-based resource processing. Enjoy Improved long-range cannon shells or artillery canister munitions, or flam your werfen with flame tanks and car equipped with a roasty toastie device. give the bugs your ire as you deploy minefields to spite gods. suited for tougher biters. Now Include some Seablock tools and Encabulation tech
Mods introducing new content into the game.
HR Graphics for the Factorissimo factories of MagmaMcFry. Comes with Double HR option which enables graphics with even more resolution. They were created by scaling the originals up via AI. Works with original and notnotmelon fork.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Adds electric locomotives to the game. (Edited Version by Microhawk. Orginal is from magu5026[https://mods.factorio.com/mod/ElectricTrain]), Also used some models from SE Space Trains : https://mods.factorio.com/mod/se-space-trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Handcrafting disabled. Starting inventory adjusted (to be able to start at all without handcrafting): 1 burner mining drill, 1 stone furnace, 1 assembling machine, 1 small electric pole, 1 boiler, 1 steam engine, 1 offshore pump.
Small changes concerning balance, gameplay, or graphics.