Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
Too much iron? Need copper? or the other way round? Mix up your excess to produce what you need
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Локализатор модов Idustrial Revolution 2. Исключительно для второй последней версии. Idustrial Revolution 2 mod localizer. Exclusively for the second latest version. Оригинальный мод/Original Mod: https://mods.factorio.com/mod/IndustrialRevolution_Language_Pack Автор оригинального мода/Author: Shadow_Man.
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds new buildings with Old Earth architecture into the game! Do you miss the Eiffel Tower? The Big Ben? You got em here. Govern over your early colony by enlisting the help of Laborers to haul goods, and Architects to build structures. Vanquish your enemies as you train field armies that progresses with your technology: All the way from Medieval Era Men-at-Arms, to the futuristic Strosstruppen Air Assault Infantry! Stay tuned for more updates in the future.
Allows for Reverse Factory to create reverse recipes after Space Exploration (post-process) has finished modifying recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain?
Mods introducing new content into the game.
I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)
Large total conversion mods.
Solve your Seablock Sodium Hydroxide Problem Today! Brand New Sodium Hydroxide Solution Technology can be yours! Allows Sodium Hydroxide to be processed into a fluid. The fluid can then be voided/destroyed using a Clarifier. Forked from sodiumhydroxidesolutionredux by jmurrayufo. Thank you!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.