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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(Kinda) Ported to 2.0! Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Mods introducing new content into the game.
Cheaper concrete!! Adds Research to increase concrete productivity by 25%. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
Laser armed combat robots ment to be used with AAI as a late game sort of infantry. Shares the same ammo category as the X.O.:Advanced Laser Tank
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
A railway tunnel so trains can cross under each other. An ALPHA release to demonstrate the concepts and completed functionality so far.
Mods introducing new content into the game.
Mods introducing new content into the game.
A more versatile spidertron alternative. Has slightly better health and the rocket launchers were replaced by a flamethrower, a machine gun and a high caliber main cannon that uses artillery ammo.
Mods introducing new content into the game.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
If the game allows railways to exist, then they deserve the right to cross planets portals for cross-surface train teleportation. Supports cybersyn2 and LTN for automated logistics. 如果游戏允许铁路存在,那铁路就该拥有跨越星球的资格 跨地表铁路传送门。支持cybersyn2和LTN 自动化物流。
Mods introducing new content into the game.
Actively defend your factory with controllable and upgradable (vehicle based) robots armed with a variety of firearms. Research and combine different parts to adapt your production. Ment to be used under AAI. Now with shotguns - 1.2.0+ 积极用可控和可升级(基于车辆的)机器人配备各种火器来保卫你的工厂。研究并组合不同的零件以适应你的生产。旨在在AAI的控制下使用
Mods introducing new content into the game.