Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes cheat_mode more like Minecraft Creative Mode, to make testing builds easier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A better GUI for managing the research queue. **This is a fork of the mod 'Improved Research Queue'. Use the fork 'Improved Research Queue with interface' only when another mod suggests it! Otherwise use the original!**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables alternate en locale with 'aluminium' spelling for Aluminum mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a window to easily manage your spidertrons. Call them to your current location, get a connected remote, or make them go home, home is specified per spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dana provides ways to explore and display the recipe graph of Factorio (vanilla or modded). This mod is still in alpha stages: it is recommended to use it on a dedicated (sandbox) save, or at minimum to backup your save. While the mod should work in multiplayer, be careful about griefing (rendering huge graphs can freeze the game for several minutes).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a train arrives at a temporary stop, it will be switched into manual mode. If you're riding in a train and send it to a temporary stop via the map in the train interface, and you get distracted doing stuff in map view during your journey, your train will now stop where you sent it instead of continuing on its schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enforces 90° angles for auto-connections when electric poles are placed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple tool: With it you can select areas with work orders for robots (constructions, deconstructions, upgrades) to try to give your personal robots priority over your base robots by re-issuing the orders. Because who likes to wait until the base robots finally arrive?!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically build blueprint ghosts near the player. This is the upgraded version of 'player-auto-build' but it is faster, removed enemy and player movement check and also greater build distance. Also supports deconstruction which will mine to your inventory (except cliffs)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows each player on a map to decide whether they want components returned by mining (requires components overhaul / mining results to be enabled).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Measures per-recipe consumption and production for all items. Want to know which recipe is consuming all your green circuits? This mod can tell you. Designed for complex modded games where each item has many producers and consumers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.