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140 emojis to use as display, map icons, blueprint icons, circuit signals or station icons.
Small changes concerning balance, gameplay, or graphics.
Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting
Small changes concerning balance, gameplay, or graphics.
Roboport logistic area set to 64x64. Construction area and radar increased accordingly.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Base game Combat improvement mod Updated for 2.0. Bullets as projectiles with glowing tracers! Walls block spitters! Now with new and improved graphics!
Small changes concerning balance, gameplay, or graphics.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Useful and/or fun Signals to spice up your blueprint covers, logistic signals, map pins, stations...
Small changes concerning balance, gameplay, or graphics.
Refills Oil Patches to a specified yield. Also Supports Resources from Space Age DLC
Small changes concerning balance, gameplay, or graphics.
Aumenta o tamanho do inventário do jogador +200 Increases player's inventory size +200
Small changes concerning balance, gameplay, or graphics.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, 2 roboports and 50 fusion construction robots.
Small changes concerning balance, gameplay, or graphics.
Scans surface after launching a rocket with radars + 🇷🇺 locale You can use https://mods.factorio.com/mod/zk-lib instead
Small changes concerning balance, gameplay, or graphics.
Shows indicators to help you know where to place underground belts and pipes. Updated with bugfixes and new features.
Small changes concerning balance, gameplay, or graphics.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
HR Graphics for the ships of schnurrebutz' mod 'Cargo Ships'. They're mod natively has no 'hr' but a bit more detailed normal ones. This mod adds truly hr graphics for all ships. Each one can be toggled on or off. They were created by scaling them up via AI. Sorry for the file size, all images are already compressed lossy. Original mod and images by schnurrebutz and snouz.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.