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Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A new technology allows handcrafting character clones out of nutrients and bioflux. Alternatively, the player can start the game with several clones. The configurable keybinding CTRL+TAB switches players between each of their characters.
Mods introducing new content into the game.
Add two vanilla like turrets designed for the space age experience. Customizable in settings. Taken and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple and understandable: Adds the machine gun version of Spidertron to the game without any changes. Comes with the existing Spidertron. Why? Spidertron Patrols mode in particular is not mandatory but recommended. Spidertron’s rocket bullets can damage friendly structures while on patrol. Spidertron, who uses the Machine Gun (buffed version of the tank machine gun), performs the role of a mobile turret properly. +Spiderton Shotgun +Spidertron Cannon
Mods introducing new content into the game.
Gives Electrical Furnaces an extra module slot.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Produces power from exposed geothermal sulfuric acid vents or fluorine vents on Vulcanus and Aquilo.
Mods introducing new content into the game.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Collections of mods with tweaks to make them work together.
This is https://mods.factorio.com/mod/TradeRouteOverhaul updated for 1.1 + 2.0 From DaveMcDave: My take on balancing Singistics. Total conversion replacing crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
Add Modern Loader tiers for Ultimate Belts Space Age
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.